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Stylized Sword

Game ready stylized asset.
Low poly was made in Maya then sculpted in zbrush.
Back in Maya i made retopology for some parts and UVs.
Textured in Substance and rendered in Marmoset Toolbag.
1353 Faces.

Concept was made by: Moniek Schilder
https://www.artstation.com/monschi

Texturing and baking was made in Substance Painter.

Texturing and baking was made in Substance Painter.

Finall render in Marmoset.

Finall render in Marmoset.

Highpoly in Zbrush.

Highpoly in Zbrush.

Highpoly in Zbrush.

Highpoly in Zbrush.

Lowpoly version ready for baking after some retopology.

Lowpoly version ready for baking after some retopology.